Anybody seen this before?
The slider ranged for Initial Position on an animation sequence maxes out at 0.333, as if though the range was mapped from 0-1 to 0-0.333.
It still works…just that the slider is super sensitive now because of the tiny range. This has got to be a bug, right? Not intended behavior for any reason? I’m using 5.3.
I have exported the animation from Maya at framerate of 30fps, and the only non-default value in unreal is that I set interpolation type to stepped.
here is the import settings:
on the slider, at 100% of the animation is shows (0.33). Not sure what this value means. In the past the initial position I thought was always 0-1.

