Animation sequence combining skeletal mesh and static mesh

Hi!
I want to make an animation of a pistol reload. I have my pistol as skeletal mesh and a couple of different magazines as static meshes. Can I combine these objects inside the animation sequence?

gun_anim

Thanks for your help!

Hello,

You can do this in the LEVEL_SEQUENCER:

Create the sequence after adding the selected meshes, then you can bake the animations and combine them as you see fit.

That’s an interesting solution, I definitely will remember that one.
I already did what I needed using bone slots and assigning static meshes to them, but I feel your method will be suitable in some of my future works. Thanks for your help!

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