Hi!
I want to make an animation of a pistol reload. I have my pistol as skeletal mesh and a couple of different magazines as static meshes. Can I combine these objects inside the animation sequence?
Thanks for your help!
Hi!
I want to make an animation of a pistol reload. I have my pistol as skeletal mesh and a couple of different magazines as static meshes. Can I combine these objects inside the animation sequence?
Thanks for your help!
Hello,
You can do this in the LEVEL_SEQUENCER:
Create the sequence after adding the selected meshes, then you can bake the animations and combine them as you see fit.
That’s an interesting solution, I definitely will remember that one.
I already did what I needed using bone slots and assigning static meshes to them, but I feel your method will be suitable in some of my future works. Thanks for your help!