I hope someone can help with this strange issue.
I downloaded a character asset online that came with animations and I set it up just like my other characters. If I place the character mesh in the scene on it’s own then it casts shadows and doesn’t pop out if the camera gets close, but if I use an animation or an animation blueprint on it then it stops casting a shadow and it pops out if the camera gets close.
I think that this second one has something to do with LODs as it flickers at a distance too, but comparing relevant settings to other assets there is no difference.
The character mesh didnt have a collision seemingly either unlike others, which was strange but no a massive issue as it will get a capsule collision in a blueprint anyway.
Again, this only seems to happen when the anims are applied and I’m not sure what the relevant ways to change this are.
Any ideas or help will be appreciated. Thanks.