Here’s a streamlined guide to troubleshoot the issue:
1. Check World Partition Settings
- Ensure grid and cell size are correct to load the needed areas.
2. Validate HLOD Configuration
- Confirm HLODs are properly generated and configured.
3. Camera System Conflict
- Disable the new camera system (
DDCVar.NewGameplayCameraSystem.Enable = false) to check if it’s causing the streaming issue.
4. Verify Streaming Proxy Settings
- Ensure
LandscapeStreamingProxyactors are correctly set up and align with World Partition.
5. Character Falling Issue
- Check if streaming settings and
Level Streaming Distanceare suitable for your map size.
6. Review Logs
- Check the output log for warnings or errors related to streaming.
7. Rebuild Streaming Data
- Rebuild your level’s streaming data and HLODs.
8. Test in a Simplified Map
- Create a smaller map to see if the issue persists.
Try these steps to identify if the problem is with the camera system, World Partition, or streaming configuration.