I’m trying to use the animation sample project from unreal for learning purpose.
I did create level open world template map using world partition of 4033x4033.
But seems that the landscape streaming proxy actors stoped working when enabling the new camrea system (DDCVar.NewGameplayCameraSystem.Enable, camera rigs), because only the central area of the map is correctly rendered (HLODs also built), otherwise the character fall from landscape.
If you put a playstart in other areas of the map or if walk outside central area, the charactar fall from landscape, and you can see the area is not redenred properly and the actors is not loading the areas anymore.
I added the world paratition source component in the player controller class and the streaming started working again, however i have two sources now of the world partition:
I found another issue, when adding the world parition streaming source, some proxy didn’t load right.
I disabled the streaming in the player controller and add the world partition streaming source in Character Blue Print, solve the issue for now, but to be honest i don’t know what happened when using the new camera system. I’ll close the question.