Animation Running faster than Character

My character animations are all rigged up…
And these animations have worked before.,. but i set up a new blueprint
and now my animation seems to be running faster than she should…

Like… as i walk… she starts walking away from me faster than the camera… then her animation loops
back and she is close to me again and is walking away faster still… it kinda reminds me of what you might see
when you lag in a game but this isnt lag.

Also my camera angles when i look around are kinda wonky… not sure if its just an optical illusion due to the character walking away from me…

how can i fix the animation speed to not loop over itself like this?

Can you please post a video of it?

i actually fixed… It was the animations that i downloaded from Mixamo.
I didnt download the animations as “In Place” so they were moving faster than the capsule.

Redownloaded them and it was fine… and the camera thing was an illusions… there wernt any problems with the camera.

If the animation plays and leaves the capsule then loops back to the capsule and repeats over and over, this is a root motion animation and you can control this in UE4 by selecting “enable root motion.” This will lock the capsule to the root joint of the character causing the capsule to move along with the character.

Using “in place” animations resolves the issue, as well, but I thought you might like to know what was going on with the first set of animations. For more on root motion and what it is used for, check out this link: Root Motion