Animation Rotating the Wrong Way Between Key Frames in Control Rig

I’m creating an animation using a control rig. Between two key frames, my character’s wrist started rotating the wrong way. I realized that it was because one of the values in rotation is a large negative number and the corresponding value in the other key frame is a small positive number. Since 180 and -180 are considered the same on the rotation scale, their positions are very close, but between key frames it is gradually transitioning from that low positive number to the high negative number, resulting in it rotating the wrong way. Is there a way to fix this?

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