Animation/ Root motion problem

If you can provide the animation FBX for the moevment/motion - hopefully compatible with the mannequin so we don’t need to deal with the mesh. I can film a short clip of the difference when you properly set an animation movement with it.

Humm that seams like a lot of work… i mean if you want (root motion) wouldn’t be counter productive that the root motion was affected by gravity, friction, etc?
Just making sure, I’m not doing something wrong or unnecessary… The only way to use it properly is to set the mode to flying and than back?

No, I would want slow walking zombie using root motion to be affected by strong wind blowing at them. Setting flymode only works for jumping root motion, not if there are other physics thing affecting .