Animation Rigging Toolset - Sharing of templates

Hi there, I am trying to implement the A.R.T toolkit into our pipeline for a project and am having problems.

I opted to put the whole Animation Toolset folder inside a development folder within our folder system for the project so that I could put everything into perforce. Our plan is to have the Animator creating the rig and myself the character artist skinning everything. This means it’s pretty important for us to be able to open each others templates.

As a test, I submitted the tools into perforce and the animator did a sync of it and put the python script into their maya>scripts folder and repointed their path in Maya to point to the new one. I then created a fast rig and saved the templates out and submitted them to Perforce with no issues. The animator then did a sync on those new files and tried to load them, they showed up in the Load Template tool but error’ed when he tried to load them.

# Error: ValueError: file F:/Trainsim_dev/ts2/TS2Prototype/TS2Prototype/Content/Developers/Characters/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py line 3571: could not convert string to float #

I’m finding it difficult to understand why we can’t share these files via perforce and be working on them when needed. I am trying to work around the strictness of where files have to be, but it’s a bit too limiting.

I also can’t find any documentation (unless I am being blind) for integrating perforce. I can see the perforce section in the tool, I just can’t connect it. Is there a settings option for this anywhere? and if we got this to work, would other people be able to sync and use the templates?

This is quite important for us to resolve and we are hitting a wall here unfortunately.
I have also noticed my Maya having continual fatal errors since using this tool.

Thanks

We are using Maya 2016 Ext 1 and UE4.12 in case this is required.

We managed to fix the initial problem by switching to Unix Style.

Here’s another issue with regard to saving out the preset files. Can we store things within subfolders? We plan to have quite a lot of characters done with this system which will be fine for the skeleton and joint placements, but for the skinweights there will be a lot of files per character. Eventually this Skin weight folder will have a lot of files inside of it. How do we get around that?