Hello. I’m trying to make an animation of a door to open. When the player enters the collider, the blueprint is activated. The door opens, but returns to the original (closed) position. Does anyone know why the door is not open?
Grateful for the attention.
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Right click the transform track and Properties → Section → When Finished → Keep state
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It’s very well hidden, isn’t it. Surely the default should be ‘stop at end’. I mean, who would bother to make a sequence, just to have it reset at the end?..
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I really advise to right click camera cut track, every master track and the sections inside the timeline to get familiar with the properties. Especially when you start to work with animation sequences.
Have a nice day.
Cheers!
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Working. Thank you all for the help.