Hello all!
Noob here.
i’m getting tired of going round and round this problem.
I’m modifying the “shooter game” package you can get for free on the marcketplace.
i’m trying to replace the 3rd person 3D model of the player with another.
they don’t have the same skeleton of course so i use the animation retargetting in UE and place both of the characters in a T-pose just like in this video : Skeleton Assets: Anim Retargeting Different Skeletons | 03 | v4.8 Tutorial Series | Unreal Engine - YouTube
but then i get arms going nowhere and super stretched textures. i found in another post that you could play with the skeleton tree advanced options and change the bones to skeleton. that helped but there are still major problems.
does anyone know what i’m doing wrong?
I checked loads of posts and videos but i didn’t find a solution.
Thank you all for your help.