I am using UE 4.15 and trying to retarget 1st person animations from shooter game to the 1st person template however I have not been successful in getting the retargeting to work correctly.
- Migrated the 1st person mesh and skeleton from the 1st person template (SK_Mannequin_Arms) to the shooter game.
- Setup the humanoid rig for both (the shooter game 1st person skeleton already comes with humanoid rig setup and bone mapping). SK_Mannequin_Arms has the default epic skeleton bone mapping.
- Modified the SK_Mannequin_Arms skeleton (1st person template) to have “Skeleton” for animation retargeting options for all bones except the following which are setup as “animation”; (Root, Pelvis, ik_foot_root (including left and right), ik_hand_root (hand_gun, left and right). The shooter game template by default has “animation” for retargeting options.
- Retargeted the “FPP_LauncherAIM” animation. The result looks like below; I tried retargeting with the “animation starter pack” skeleton as well, you can see the spine bones are twisted in the attached images;
Wondering if anyone has retargeted the shooter game animations successfully?