So I’m a bit confused on how to use animation retargeting realistically. I understand that if you have the same skeleton you can trade around animations, and that’s great, but what about if I want to have characters with major differences?
For example, if I wanted to make an animation for a fighting game that is a “grab”, where two animations would have to interact, retargeting would be key. However what if I want to have an angel character that has wings? Would I need to have two skeletons for this character, one for the wings alone, and an identical “humanoid” one for all the characters?