Animation Retargeting with Skeletal meshes

Hello everyone,

I am having a slight conundrum in terms of the animation retargeting. Here is the setup that I have as of now.

I have 2 skeletons that are built exactly the same way. The first one is called a “Proxy” skeleton, just to test out my animations. The second skeleton is my “Final” one which will go with my final character mesh. The difference between the 2 skeletons is that the bones of the hands are placed differently so that they fit the curvature of the hands.

What I am trying to do is take the animation from the Proxy skeleton and paste onto the Final skeleton with the final character mesh. As per mentioned, these rigs are identical in the hierarchy, naming convention, and build, it’s only the hand bones that are placed differently.

I have already looked over the documentation regarding animation retargeting but despite trying both methods, neither of them yield positive results in terms of getting my character animations from the proxy skeleton to work on the final character skeleton with the respective final character mesh.

What is the proper method in terms of retargeting this animation and skeleton in this case as well as how to make it work with my animation blueprint which currently works with my proxy skeleton?

Let me know if you need further details regarding this issues such as file naming conventions, import settings etc.

I greatly appreciate any help to resolve this situation as quickly as possible.