I’m trying to do animation retargeting for a custom character. Below I tell you the entire process I’m following:
I uploaded it to mixamo, rigged it, applied animations everything looked great, so I downloaded it (t-pose).
Now on UE4 I already have a character blueprint and a class bp for a mixamo character & mixamo skeleton working perfectly, animated & all.
This is why I created this new character to be 100% identical to the mixamo character such that skeleton & animation retargeting will work.
So I import this new custom rigged mixamo character to UE4 with its skeleton (no warnings come up).
Now to do skeleton retargeting:
- I set humanoid rig to both skeletons (manually mapped the bones already).
- I set the imported character’s t-pose from a pose asset I created (the one downloaded from Mixamo)
- Then I go to my already created mixamo character anim blueprint -> Retarget Anim Blueprint -> Duplicate Anim Assets and Retarget and choose my newly imported character skeleton. It shows up on there, all good.
- I change the destination directory and hit Retarget. Everything gets copied fine, it’s all good.
Now I open an animation file or a blend space of the copied animations and what I see is my Skeletal Mesh pose (not even the t-pose) and the character’s head is down on the floor “dancing”, acting very strange anyway.
As I said both skeletons are identical and both characters were taken from Mixamo, so why this animation retarget wouldn’t work?
I must be missing something. Help will be greatly appreciated.
Unreal Engine v4.23.
I want to emphasize that im not trying to retarget to the ue4 mannequin, but to a Mixamo skeleton for a mixamo character built from scratch and already have working perfectly. this skeleton (should) be identical to the one I just imported(it also has a few sockets on, I don’t think that hurts).