Animation Retargeting Rotation Problem

I think I have resolved the issue myself if anyone has this problem in the future. To get around this problem I went into the Third Person Character skeleton and cleared the root bone in the retarget manager window and saved the pose. Retargeting the animations then worked correctly. It seems that it was trying to use the pelvis bone of my custom character as the root bone because my custom character does not have a root bone.

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