Hi guys, please help - no matter what I do I always get wrong finger retargeting from Maya to UE5. FBX is imported and is playing in UE5 pefrfect - as you can see all hand poses are matching perfectly (see the pose where character connects both hands together). I manually retargeted all bones for arms, legs and even each finger with IK goals and know for sure each bone chains match and still I get wrong finger orinetations which don’t match. I also set to maximum Blend to Source parameter which should drag the bone to Source bones’ position and still not getting even good-enough match. I would appreciate any help/advice!





