Hey,
I am using a character from Mixamo, and I have retargetted the skeleton fine, and the animations are fine persay. However, when I retarget the animations to the new skeleton, they are rotated; essentially the wrong way wrong. If I change this in the Third Person Character editor, nothing happens and the animation stays the same.
Can anyone help? Thanks.
you can edit its animation graph yourself. I know a tutorial about it using maya
take a look at this
Have you tried changing the translation retargeting settings to something like skeleton or animation scaled? also having a the same retargeting pose for both skeletons may be necessary (apose or tpose)
https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/