Hi, I am trying to retarget the animation in my project, the source skeletal mesh used an UE4 skeleton, while I am using UE5 manny.
There is an extra bone called weapon in the source skeleton, and I have added the bone to my manny skeleton, however, in the retargeter, the bone seems not received any animation from the source, how can I solve this problem?
Thank you in advance!
Thankss! This really a solution! Btw, just ask because the retargeted bones don not have the same translation as the source, is this the normal things cause by retargeting or any settings that i still missed out?