Hi, I am trying to retarget the animation in my project, the source skeletal mesh used an UE4 skeleton, while I am using UE5 manny.
There is an extra bone called weapon in the source skeleton, and I have added the bone to my manny skeleton, however, in the retargeter, the bone seems not received any animation from the source, how can I solve this problem?
Thank you in advance!
Hi,
Did u created the chain for ur weapon in both IK rig and then in the IK Retargeter, did u enable his translation mode to Globally Scaled (or other)
for example :
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