I am trying to retarget animations from Anim Starter Pack to Paragon: Drongo. I followed the steps described in unreal engine documentation the links are :
- https://docs.unrealengine.com/en-US/…ing/index.html
- https://docs.unrealengine.com/en-US/…ing/index.html
The problem is, body parts are looking normal but weapons are not in the correct position.
https://forums.unrealengine.com/core/image/gif;base64
When I start the animation, weapons move with the body parts, as if they are attached to their correct positions. But their offsets are wrong.
I was trying to fix this issue and realized that Anim Starter Pack’s mannequin had its ‘hand_root’ bone at the bottom. But drongo had it on the upper body. Perhaps this is the problem?
https://forums.unrealengine.com/core/image/gif;base64
https://forums.unrealengine.com/core/image/gif;base64
I used ‘humanoid’ and ‘Orion_Proto_Retarget’(Orion rig came with Drongo’s Package) rig options when trying to retarget, but both of them resulted with the same issue. And they both had the correct bone mappings.
I think hiding (or deleting) weapons from the meshes, and then creating seperate meshes for weapons can be a possible solution, but I prefer having them with the base character. Any help is appreciated