Hi All,
I have a mesh and a custom skeleton that looks like;
I have retargeted the bones ready to associate an existing animation to, but when ever I apply an animation this is the outcome;
The pose is in the same shape as the original animations, the structure is already very similar, slightly different naming convention but structurally the same, the only thing I can think of that may cause it a problem is that when I imported the mesh / skeleton is that I untick ‘Convert scene’(as the original was built with a different coordinates system) and untick the ‘Convert scene unit’ in the import options for the FBX file.
Any help is much appreciated,
Cheers
Carl