Hi,
I got an animation from the marketplace, which make the character roll. It uses Root Motion, meaning that the char its actually moving and I see the red line on the ground, as in the documentation example, and if you select “Enable Root Motion” the character rolls to the floor in place.
This works well with the UE_Mannequin, but when I try to Retarget to my character, the Root motion seems to be lost. The red line bone becomes white, and “Enable Root Motion” does nothing, the char is always moving in space, and there is no way for me to having it roll in place. My character has exactly the same bones of the mannequin, is set as humanoid.
Few minutes after posting the question I found the solution. Seems my character has one extra bone at the top of the structure, father of root bone. I will investigate why, but in any case if I set this top bone as Root in the mapping then the Root Motion is preserved properly, and the animation plays in place.