Animation Retargeting like Unity3d to reusing Animation Assets at runtime?

You can share animations between different skeletal meshes (with different proportions and extra bones) without copying them (and making a rig) if the skeletal meshes use the same skeleton asset. This will let you reuse them at runtime.
Animation Retargeting | Unreal Engine Documentation
Using Retargeted Animations | Unreal Engine Documentation (under “Retargeting Using the Same Skeleton”)
Skeleton Assets | Unreal Engine Documentation

Though, from what little I’ve seen on Unity’s humanoid system, it’s not 1:1 (no muscle controls).

1 Like