Has anyone ever retargeted animations from the Epic skeleton to the ManuelBastioniLAB skeleton?
Most of the naming conventions are the same, so setting up the humanoid rig for it was easy peasy, but the final result is a mess!
It ends up looking like two floating hands for some reason.
If anybody has tips or a solution, please let me know!
When setting up your rig (Humanoid i hope!) you also have to click “show advanced” and make sure you retarget every bone properly.Unfortunately UE4 is not very smart about the automatic process, so even if the bones seem to have the correct name they get messed up on selecting the humanoid rig. No idea why. Also many animations you can get from free sets are not that awesome - i tend to animate outside of UE4 and import both the mesh and the animation in FBX format.