Animation retargeting broken on new SKM_MHC MetaHuman skeletal mesh (UE 5.7)

I’m having an issue with animation retargeting using the IK Retargeter in UE 5.7 and I’m hoping someone can help me understand what’s going wrong.

Setup:

  • Source Skeletal Mesh: SKM_UEFN_Mannequin

  • Target 1: m_med_nrw_body_mocap (MetaHuman from GASP/Kellan preset) — retargeting works fine

  • Target 2: SKM_MHC_Wayne_BodyMesh (MetaHuman created by me in MetaHuman Creator, UE 5.7) — completely broken/deformed result

  • Both targets share the same skeleton (metahuman_base_skel)

  • Auto Generate Retargeter is enabled on both

The problem:
Since the warnings are identical on both targets but only the new SKM_MHC mesh is broken, the warnings don’t seem to be the root cause.

My suspicion is that the new has a different Retarget Base Pose baked into the skeletal mesh asset compared to the older m_med_nrw_* format, even though they share the same skeleton. The IK Retargeter appears to be sensitive to this difference when using Auto Generate.

Question:
What is the correct workflow for retargeting animations onto a MetaHuman created with the new MetaHuman Creator in UE 5.7?