Hey guys, I really like the new animation retargeting feature but I have found a problem with it.
When I retarget an animation that is looped, the newly created animation does not loop properly. You can recreate this issue by retargeting an animation from the Animation Starter Pack to the 3rd Person Template skeleton.
Haha the problem is not that it doesnât loop, I should have clarified that, sorry. The problem is that it twitches. It has a little hick-up in the animation after retargeting.
I have exactly the same problem. If a looped animation is retargeted to a different skeleton, the new animation misses the last 1or 2 frames, causing a âframe skipâ effect when playing it. Right-clicking the animation in Persona and clicking âAdd looping interpolationâ does not fix the problem, only attenuates it a little.
For now, the workaround that works for me is to export the original animation as fbx, load it in another software, repeat the last frame two more times (add the last frame twice), export it and reimport in UE4 (using the same original skeleton). Then I use this âextendedâ animation for retargeting and it works fine. But it would be nice if this export/expand/import cycle wasnât necessary.
Apart from this, the new retargeting tool for different skeletons is a really, really great feature, that Iâve been waiting for a long time.
Iâm having the same issue now in the full 4.5.0 release with a twitch / jerk appearing at the ends of duplicated/retargeted animations. Hope this can be resolved in the coming weeks!
Experimenting more this week, this proves to be a problem even when the âtargetâ skeleton is generated from the HeroTPP / Mannequin rig files provided by epic.
Not a word on whether this much-touted feature is effectively broken? As Rick62 pointed out, âAdd looping interpolationâ is not a viable fix.
I was able to reproduce this issue and have submitted a bug report [UE-5747]. When this issue is addressed in a future build an update will be added to this post. Until then you can resolve your issue by following the steps described above by Rick62.
Youâre right, itâs not simply a problem with retargeting, itâs an issue that effects all looping animations. The bug was just detected with this post and has been fixed.