Here is the problem
I have two characters in my scene (two different-looking versions of the same blueprint). Basically, one character is big, and the other is slightly smaller in size. Both characters use the same walk animation. But I need the smaller character to walk at a slightly faster speed in order for the size difference to make sense.
The walk animation was associated for each character in the sequencer. I’ve set the global animation rate scale for the smaller character to 1.6 (default is 1.0).
But when I play my sequence, both characters still walk at the same rate. Also, when I hover over the animation for each character in the sequencer timeline, they both still show a rate of 1.0.
What am I missing?