Animation randomly dipping into ground at certain speeds

At certain speeds in my character’s blendspace it randomly starts to “skip” and begin dipping into the ground in a sort of hop motion does anyone have an idea on how to fix it?

Preview here:

Thanks

  • Ben

Blending two animations causes them to act not as expected, there might be a system to handle better how things blend, In my case I just did an if(speed<100)play animation run slow else if (speed <200) play animation run medium, etc. it pops from one animation to the other so it isn’t perfect either.