I would like to know , if i can make all the animations ( Rigging , animate , etc ) in Unreal engine 4 , or its not possible ?
my doubt is if i have to make a fbx pipeline or i can make all animation work inside the engine without going to other softwares ( like maya , 3ds max , cinema4d , etc )
There is functionality inside UE4 to edit and create basic animations (but not rig) but it’s chiefly meant for tweaking imported sequences and prototyping.