I imported a character with its animations that exceed 200 because they are in sequences, for example, jumping consists of 3 animations and also running consists of 3 animations etc… so how can I apply all these animations to the character?
I believe what you’re after is a locomotion system.
You can checkout the City Sample or the Valley of the Ancient Sample for good examples of locomotion systems in UE.
Hopefully this helps. Let me know if you need more guidance.
I have watched a lot of tutorials about this, but they were all about the basics, transition from idle to walk to run to jump,
But the animation I have is more complicated than this.
For example, the running animation consists of three animations for the start only , then a looping animation, then stopping or back to idle animation