since 2 weeks now my team and i working on unreal engine for luxury watch visualization, and i on a project where i need to animate a lot of objects with many differents animations. For now the only solution that i’ve found, is to create an empty group in a matinee and create the animation. It’s working, but i have nearly 200 objects to animate this way !!!
I don’t want to do this in 3dsmax, some objects are already animated in 3dsmax and some have 1 animation for 3dsmax and 1 in UE4.
So if someone knows, how to create multiple animation key for multiple objects, please help me