Hello,
I followed the Pose Snapshot Live Training Animation Pose Snapshot | Live Training | Unreal Engine - YouTube and I found that the way to determine the Facing Direction sometimes lead to false results:
[video]https://streamable.com/kdz8w[/video]
I really dont fully understand the math behind it but I found that the Up Vector gave positive Z values when facing up and negative ones when facing down:
[video]https://streamable.com/l6akr[/video]
So I changed the Calculate Facing Direction function a bit:
https://forums.unrealengine.com/filedata/fetch?type=thumb&filedataid=147784
Maybe someone might find this useful.