Animation Pose inputs and outputs for functions/macros

I’ve been working in Animation Blueprints a bit lately and one thing that seems to be missing is the ability to make functions and macros with Animation Pose parameters and return values.

As a use case I have a couple states in a state machine in one ABP that want to do a blend per bone with the same Blend Space but different animations. It’s not all the states in my state machine, otherwise I’d just blend the results of the state machine and the blend space. As it is currently, I have to copy/paste the blend nodes into each state that wants to do the blend.

I think you could elaborate more on what you suggest, with maybe some screen capture to illustrate the problem. Just reading through what you’ve posted doesn’t make very clear what you mean.

You’re right, I guess I’ve just been working in ABPs so much lately that it didn’t occur to me that other people might not know what I’m talking about. Specifically talking about the pins that look like a person that are the outputs to things like State Machines and Play Animation nodes in the AnimGraph like in this screenshot: