Animation popping glitch

This isn’t actually a glitch, but when the animation loops it does not transition smoothly. You can see that the animation is smooth in the animation BP window, but when simulating it does this “popping” effect before restarting the animation loop. I hope the GIF relays this despite the poor quality

I simply want the actor to walk forward. I have tried set animation interpolation in the animation blueprint, but this made the problem worse. I am new to working with animations, any help would be greatly appreciated!

Unfortunately, If looping interpolation didn’t work, then you might need to work on the authoring of your animation. An easy way to tell if the animation will loop well is by opening the animation file, pausing it and comparing the first frame to the last, if they are radically different it will never loop well and the only real fix is to fix the animation in whatever package you made it in.