I have an inplace reload animation that I took from PistolAnimSet Pro.
I hooked it up in my character’s Animation Blueprint, so it plays whenever the Reloading Variable is true via Blend Pose by Bool.
But the weird thing is, the animation plays at random frames each time it is triggered, even when the start position is 0.
At the first call, it starts from frame 0, but at the end, it doesn’t end, instead it loops for a few extra frames. Then on the next call, it seems like it starts from the last frame the loop ended. Making it look like it’s not starting from 0 but random points instead. It’s really problematic and I haven’t been able to find any answers as to why this happens.
Please help me.