Animation oriented incorrectly

hello, I sometimes combine mixamo animations in blender but when i export them into unreal the mesh isn’t oriented correctly. For example: I made a character walk to then stop and stay in place, and when I put in Unreal engine the animation goes up instead of foward (as if he was walking up a wall). I’ve tried different export settings but the result is always the same. If anyone knows how to fix this issue, let me know thank you.

Try this :slight_smile: