Animation only playing on 1 client and nowhere else?

I’m trying to play a fire animation for a tank.

I’m doing the work on the server and fire a reliable multicast event. All remotes receive the cast and print a message to the log but only 1 client plays the animation. In fact it is only working with 1 client locally.

I tried printing the animation sequence name and it works. But nothing happens on client 2 when I try to shoot.

Here’s a video: Only 1 client is firing - YouTube

I’m swapping client windows and try to shoot in both by clicking the mouse button multiple times. But it works only for the client on the right.

I’m playtesting with a separate listen server and start the clients as standalone.

Edit:
Things I tried already:

  • Reboot PC
  • Cook Content for Windows
  • Rebuild Development Editor Config for this project

It’s working when I build game and server and start everything outside the editor. So it’s really just bugged in the editor.

Still no idea how to fix it though.

Tried using another actor or an animation blueprint but nothing seems to fix the issue.