Animation of door

I cant seem to get my door function right, i know that i did my blueprint right but my rotation of the door must be completely off?

://gyazo/6b67df1c318d7172b973e308c82a80e4
As you see the door just rotates from the middle and on, what can i do to possible fix this?

Mesh:
://gyazo/a8387fb2b2ae57e827560fd6e1c18916

Blueprint:
://gyazo/cfc2d96f38c6f2edd46ed7b5543a5fbc

Could you post a pic of your blueprint + mesh (so that we can see where the pivot is) :slight_smile:

Here’s the a picture of the mesh:
://gyazo/a8387fb2b2ae57e827560fd6e1c18916

And the blueprint:
://gyazo/cfc2d96f38c6f2edd46ed7b5543a5fbc

The easiest way to fix your problem is to move the pivot point to the edge of the door so that it doesnt rotate from the middle -> you can do that in a 3d program. There you have to keep in mind that the pivot is always at 0,0,0. So you will have to move the mesh to the right position to get a good result. :slight_smile:

Fixed it by making a new empty actor -> adding a scene component -> adding then adding the door as a component