Hello, I made it so that the Bot displays a message and sound when hitting a cube. This only works when the bot is in view. If you turn away from it, the animation seems to stop working and naturally the collision events do not fire. I haven’t found where this can be fixed. Video and blueprint below.
Hey @mxmodx , let me try to help you with that!
Could you share how you’re playing the animation for that character? Is it a montage, is it a looping animation or do you have some logic inside an Animation Blueprint? Also, how are you handling the collision on both actors?
There’re some optimization settings that might help you with that. If you click on the Mesh component of the bot blueprint and search “optimization” in the Details panel, you’ll find the Visibility Based Anim Tick Option. Could you check which option do you currently have set? Setting it to Always Tick Pose and Refresh Bones could fix the issue, but you might want to set it based on the logic you have (for example, if you’re playing a montage, you can set it to Only Tick Montages).
Please let me know if that helps!
Hi, thanks, I figured it out. This is exactly what I needed.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.