Hello there,
I am totally new to Unreal Engine and I am working on my first project of a musical keyboard animation.
I have created the keyboard mesh in blender (one object) and created vertex groups for all keys. Each vertex group has a bone placed at the rotation point. I haven’t created any pose for the bone since I want to rotate the bone in Unreal Engine by incoming MIDI events.
Is this the right way? I want to script everything in Blueprint since I don’t have any experience with C++. Right now I can get MIDI data in and control stuff with that data, but I don’t know how to use the MIDI data to control the rotation of a specific bone.
I don’t expect a detailled answer, but is there someone who can briefly describe the way to do this in Blueprint?
Thanks a lot in advance…