Animation Notify State in multiplayer

I encountered a problem in ANS where on server side , the NotifyBegin and ENd are triggered each tick . Does anyone encountered that before? I am using unreal engine 5.7 btw.

Je n’ai pas vu qu’il y a un topic similaire: UE 5.6.1: Why is NotifyBegin/NotifyEnd constantly being called in my anim notify state on the server?