HI, I’m using a AnimNotify state in order to do a line trace to determine if my sword has struck an pawn. Now this works fine, however it does have the problem that the trace is triggered a few time meaning multiple damage is inflicted.
Now I have come up with a couple of methods to prevent this happening (at present I’m using a delay so the event doesn’t trigger multiple times.) However this is very hacky.
Does anyone know of a better way?
Ed