Animation notifies from linked animation instances are triggered in main/master instance only

All of the animation notifies from animation assets played from linked instances are triggered on main/master AnimInstance. I’ve made some comparison between UE4/UE5 and I can see that in UE4, TickAssetPlayerInstances was first called for linked instances, but in UE5 TickAssetPlayerInstances is called only for main AnimInstance, which leads to triggering anim notifies on main instance only.
Graph/Transition notifications (Start transition/End transition Event) looks fine, they are correctly triggered on linked instances. And in looks like “Receive Notifies from Linked Instances” and “Propagate Notifies to Linked Instances” has no effect.


I encounter the same issue and I had to specify the “Propagate Notifies To Linked Instances” from the Class Defaults of the Anim Blueprint itself, not the Link Anim Graph node where your Graph is reference is referenced.