Animation not working on the limbs just in the Control Rig

Hi, I did an animation outside Unreal Engine, that works in engine right, but after I added into the sequencer when animating in the control Rig, limbs doesn’t move, it looks like it could be the IK but when I switch to the FK using “arm_l_fk_ik_switch” the animation is still not working on the limbs, any idea?

If you did the IK control set and get bone, maybe swap the two around. I had simmular problems with my rig but I could not constraint rotation to them.

The solution is an option on sequencer right click on your character and you have to tick “Convert To Layered” option that will make the anim to work

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