Animation not working on mesh (new to UE5)

I don’t know exactly why it’s like this, but I just delete the CR track when I want to play a specific animation in Sequencer. If I want CR on top of that, I then right click the skeletal mesh track and choose Bake to Control Rig so that the animation frames are transferred to the rig in case I want to add new keys or a new animation layer (additive section).

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