Hi,
I’m unable to get a metahuman to work - in Sequencer - with an animation that was retargetted from Mixamo.
If I load the animation directly into the Metahuman Blueprint the animation plays in the viewport and the character walks as it is meant to.
I’ve added the Metahuman as a track and then added an animation track to the body but no luck.
When doing the retargetting I used the m_med_unw_body rig but I noticed that in sequencer the skeleton for the character female/medium/normalweight…and that kind of surprised me because i’m pretty sure the character i’ve chosen is male. But I guess maybe that’s the prob that the skeletons don’t match up.
Thanks