I hope the Tittle of the question is good enough, but in any case…
I created a custom Character and I am trying to use animations from the Animation Starter Pack. Also created my own AnimationBP and Blendspace. My problem is that the animations work fine on the character when I test it in Blend( And in the Viewport of the character) but when i press play in the Editor the character spawns in a default T-Pose, instead using the animations. What is really baffling is that when I drag “HeroCharacter”, as I named him, from the content manager I see him using the animations( At least the idle one). I’ve checked a million times (Blend Space, AnimationBP, Checking the Anim Class of the Mesh) and everything is as it should according to myself and half a dozed tutorials I’ve watched about Animation BPs and Blendspace and Creating Custom characters in general.
I don’t know if it is of any importance but I’m making an fps game using the SK_Mannequin as a Skeletal Mesh instead of the FPS_Hands, as I wanted for the player to be able to look at his chest/feet when looking down. Also, I would like to add that I changed the Default Pawn from the game mode From the default to the HeroCharacter and the Animation Starter Pack character and the animations play normal in all except my HeroCharacter.
I am fairly new to Developing FPSs and Creating Animation BPs so I would gladly send you more information about anything you might want. This problem is driving me crazy, Thank You for any response, helpful or not.