Hi everyone,
I’m wrapping up development on a mobile game built with Unreal Engine and running into a critical issue during testing on some older Android phones.
On devices like:
Galaxy A8 (2018) – ARM Mali-G71 @ 1.1 GHz
Galaxy S8 – ARM Mali-G71 @ 546 MHz
Animations do not play on these devices. The skeletal mesh shows up in-game, but it’s completely frozen. No walking, idle, nothing.
To double-check, I even packaged and deployed the default Third Person Template straight from UE5 (no changes), and the issue is exactly the same — mesh is there, but no animation plays.
I’m using Unreal Engine 5.6.0, and everything works fine on higher-end Android devices.
Anyone else seen this before? Could it be a compatibility issue with Mali GPUs or something in the project settings I’m missing?
Appreciate any help!