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Animation Not Importing with correct bone rotation after mirror

**Animation is mirrored in Maya using this jpose script

The mirrored animation works fine in maya and Unity but when importing into UE4 all the bones seem to be rotated incorrectly:

fabb12698eca7f8aa33aa0e4983d4c21.png

Note: Original animation (before mirroring) works perfectly in UE4 on the SK_Mannequin**