I have an npc that goes ragdoll when he’s being hit by something like a moving actor but when he goes up if something hits him again while playing the get up animation the moving actor just clip through him… I tried to enable collisions before the animation start hoping that something would change, i also tried to put some print strings and I found out that when animation is playing he ignores completely collisions (printing on screen of boolean variable isHit just stops without saying true or false) but If I go close to him I can “feel” the collision capsule so actually collisions are enabled.I could try to do some other stuff but until my isHit variable is stuck I can’t do anything because it doesn’t result that npc is being hit
I know this is a very complicated issue and it’s hard to explain it here, sadly ,my blueprint is quite huge but i’ll be happy to post it if you need that.
Thanks in advance